Weapon sugestions for better game play with stats



Assault Rifles 

Weapon sugestions for better game play with stats

M416

5.56mm
Ammo Type

43
Hit Damage

880
Initial Bullet Speed

501
Damage Per Second

100 – 400
Zeroing Ranges

30
Ammo Per Clip

1
Burst Size

0.086s
Time Between Shots

Auto, Single
Firing Modes

When it is fully kitted out with attachments there is little that will beat a M4 in most situations. It is capable of solid damage, and has some of the easiest to control recoil for those who like to spray. It’s not amazing at range, but it is certainly better than a lot of options, and is one of the best all round weapons available. If you have the attachments a M4 should be top of your wish list. 

AKM

7.62mm
Ammo Type

49
Hit Damage

715
Initial Bullet Speed

489
Damage Per Second

100 – 1,000
Zeroing Ranges

30
Ammo Per Clip

1
Burst Size

0.100s
Time Between Shots

Auto, Single
Firing Modes

The AKM has the highest single shot damage of all the common assault rifles, and is great for anyone who is confident of hitting headshots. Just two shots to the face will be enough to take down anyone who isn’t rocking a level three helmet, so with single fire mode and a decent scope you will be popping heads all day long. Running the AKM as a single shot backup AR or as a pseudo sniper is a good idea. Relying on it to spray at medium range is not. 

M16A4

5.56mm
Ammo Type

43
Hit Damage

880
Initial Bullet Speed

501
Damage Per Second

100 – 400
Zeroing Ranges

30
Ammo Per Clip

1
Burst Size

0.086s
Time Between Shots

Auto, Single
Firing Modes

Some will tell you that the M16 is the best sniper rifle in the game with an 8x scope, despite being an AR. For a time that was probably closer to the truth than reality, but with the 1.0 update and the Xbox One launch version the M16 was hit pretty hard. It can no longer hold an 8x, and some of the stats were changed. That being said it is still very good, especially if you have a quick trigger finger. It’s burst mode is something it either love or hate, but no one can deny how strong it is in single shot mode. 

SCAR-L

5.56mm
Ammo Type

43
Hit Damage

870
Initial Bullet Speed

447
Damage Per Second

100 – 500
Zeroing Ranges

30
Ammo Per Clip

1
Burst Size

0.096s
Time Between Shots

Auto, Single
Firing Modes

The SCAR is one gun that is very divisive, but there is no arguing that in close to medium range it is great at spraying down foes. As a single fire weapon it perhaps isn’t on the same level as the M16 or AKM, but if you like to auto fire this is a good option for you if a M4 isn’t anywhere to be seen. In the current meta of running double AR it is always a good choice to take one over many other weapons. 

SMGs 

Vector

.45 ACP
Ammo Type

34
Hit Damage

300
Initial Bullet Speed

100
Zeroing Ranges

13
Ammo Per Clip

2
Burst Size

0.054s
Time Between Shots

Burst, Auto, Single
Firing Modes

In terms of raw damage up close the Vector is a machine, but running it without an extended mag is a really bad idea. The 13 bullets will run out in a second and you will be left stranded if you didn’t hit a good chunk of them. With an extended mag and a few other attachments this becomes perhaps the best close range weapon out there, so always keep an eye out for one. Of course, if the blue circle is clearly going to an open area, short range is not your friend. 

UMP9

9mm
Ammo Type

39
Hit Damage

400
Initial Bullet Speed

100
Zeroing Ranges

30
Ammo Per Clip

2
Burst Size

0.092s
Time Between Shots

Burst, Auto, Single
Firing Modes

The UMP is perhaps the best all round SMG – it’s solid close up, but unlike most other SMG’s it can do damage at medium range as well. The big advantage is that it runs on 9mm ammo, which is so common you would struggle to have less than 100 in every game. This is always a great option for a secondary weapon and can even be paired up with a sniper.

Shotguns

S12K

12 Gauge
Ammo Type

198
Hit Damage

22
Damage Per Pellet

9
Pellet Count

350
Initial Bullet Speed

50
Zeroing Ranges

5
Ammo Per Clip

0.250s
Time Between Shots


Firing Modes

If you are playing in an urban area then the S12K is your best friend. Despite being a shotgun it has a rapid rate of fire that is ridiculously good, and the damage output will make anyone stupid enough to come within 15 yards of you fall to the ground instantly. If you can get an extended mag then you can easily run this in duos and squads, although it is obviously poor in open areas. 

S686

12 Gauge
Ammo Type

216
Hit Damage

24
Damage Per Pellet

9
Pellet Count

370
Initial Bullet Speed

50
Zeroing Ranges

2
Ammo Per Clip

0.200s
Time Between Shots



Firing Modes

In solo games the double barrelled S686 can be quite the weapon. If you hit both shots at close range then your opponents stand no chance, but if you come across a couple of people together you will lose that fight. You have to be confident when using this, as one missed shot will spell disaster. The S12K is usually a safer option. 

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